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API_StairLayoutData Struct Reference

Represents the layout of a Stair element. More...

#include <APIdefs_Elements.h>

Public Attributes

API_StoryVisibility visibility
 The option to define on which stories are the stairs displayed.
 
bool isAutoOnStoryVisibility
 It will be true, if showOnHome in visibility is false.
 
API_StairGridTypeID gridTypeAbove
 Layout above relevant stories:
 
API_StairGridTypeID gridTypeTop
 Layout on top relevant stories.
 
API_StairGridTypeID gridTypeMiddle
 Layout on middle stories.
 
API_StairGridTypeID gridTypeBottom
 Layout on bottom story.
 
API_StairGridTypeID gridTypeBelow
 Layout below relevant stories.
 
API_StairStoryVisibilityID storyVisibility
 Visibility type in the story.
 
bool showWalkingLine
 If true, the walking line is shown.
 
bool showNumbering
 If true, the stair numbering is shown.
 
bool showUpDownText
 If true, the stair direction label is shown.
 
bool showDescription
 If true, the stair description is shown.
 
bool showStructure
 If true, the stair structures are shown.
 
double breakLineAngle
 The angle of the break line.
 
Int32 breakLineAngleNumberOfGoings
 The amount of goings of the break line.
 
API_BreakLineAngleTypeID breakLineAngleType
 The angle type of the break line: |APIBreakLineAngle_AngleToVertical|Angel to vertical.| |APIBreakLineAngle_AngleToHorizontal|Angle to horizontal.| |APIBreakLineAngle_NumberOfGoings|Angle will be calculated based on the given Number of Goings.|.
 
double breakLineDistance
 The gap of the break line.
 
API_BreakLinePositionTypeID breakLinePositionType
 The line position type of the break line: |APIBreakLinePosition_FloorPlanCutPlaneHeight|Break line height is determined from the Floor Plan Cut Plane Height.| |APIBreakLinePosition_CustomHeight|Break line is on Custom Height.| |APIBreakLinePosition_AtNthRiser|Break line is on a given Riser.|.
 
double upperBreakLineCustomPosition
 Custom position of the upper break line.
 
double lowerBreakLineCustomPosition
 Custom position of the lower break line.
 
UInt32 upperBreakLineNthRiserPosition
 Riser position of the upper break line.
 
UInt32 lowerBreakLineNthRiserPosition
 Riser position of the lower break line.
 
bool overrideLineType
 If true, the line type will be overridden.
 
bool overridePen
 If true, the line pen will be overridden.
 
short pen
 The line pen index for the Stair.
 
API_AttributeIndex lineType
 The line type index for the Stair.
 
bool overrideSymbolFill
 If true, the fill will be overridden.
 
API_AttributeIndex symbolFill
 The symbol fill type index for the Stair.
 
short symbolFillPen
 The sybol fill pen index for the Stair.
 
short symbolFillBkgPen
 The symbol fill background pen index for the Stair.
 

Detailed Description

Represents the layout of a Stair element.

Remarks
The Stair is a hierarchical (system) element consisting of Tread, Riser, and Structure components: these are the members of the Stair, arranged on a base surface according to a pre-defined scheme. To create a Stair, one must provide its base line and position.

Member Data Documentation

◆ breakLineAngleType

API_StairLayoutData::breakLineAngleType

The angle type of the break line: |APIBreakLineAngle_AngleToVertical|Angel to vertical.| |APIBreakLineAngle_AngleToHorizontal|Angle to horizontal.| |APIBreakLineAngle_NumberOfGoings|Angle will be calculated based on the given Number of Goings.|.

◆ breakLinePositionType

API_StairLayoutData::breakLinePositionType

The line position type of the break line: |APIBreakLinePosition_FloorPlanCutPlaneHeight|Break line height is determined from the Floor Plan Cut Plane Height.| |APIBreakLinePosition_CustomHeight|Break line is on Custom Height.| |APIBreakLinePosition_AtNthRiser|Break line is on a given Riser.|.

◆ gridTypeAbove

API_StairLayoutData::gridTypeAbove

Layout above relevant stories:

Type Meaning
APIStairGrid_NotRelevant Not Relevant.
APIStairGrid_WithSingleBreaklineFull With Break Mark: Visible - Hidden
APIStairGrid_NoBreaklineFull No Break Mark: Visible
APIStairGrid_BelowBreakline Below Break Mark: Visible
APIStairGrid_AboveBreakline Above Break Mark: Visible
APIStairGrid_MiddleBreakline Multistory 2D: Visible Inbetween Break Marks
APIStairGrid_MiddleBreaklineFull Multistory 2D: Hidden - Visible - Hidden
APIStairGrid_NoBreakMarkHidden No Break Mark: Hidden
APIStairGrid_AboveBreakMarkHidden Above Break Mark: Hidden
APIStairGrid_BelowBreakMarkHidden Below Break Mark: Hidden
APIStairGrid_Multistory2DAllVisible Multistory 2D: All Visible
APIStairGrid_Multistory2DHiddenVisible Multistory 2D: Hidden - Visible - None
APIStairGrid_Multistory2DNoneVisibleHidden Multistory 2D: None - Visible - Hidden
APIStairGrid_WithBreakMarkAllVisible With Break Mark: All Visible
APIStairGrid_WithBreakMarkHiddenVisible With Break Mark: Hidden - Visible